P1Anthony Alan Garcia Contact ↗

● Player profile

Anthony Alan Garcia.

Studio operations · Startup leadership

I help startups build teams, establish production workflows, and develop games and animation. At Tinker Studio, I also help teams adopt AI across operations and creative work.

A character holds a model airplane in the Tinker VR experience From the studio

Tinker

VR theater · Sundance New Frontier 2021

Sundance ↗

Stage 01 · Studio leadership

Tinker Studio.

For six years, I’ve managed Tinker Studio and supported its teams across games, immersive experiences, installations, and creative tools. The projects below are the work of the Tinker Studio team.

Operations highlight

Building an AI-enabled studio

I helped Tinker Studio adopt AI across operations, content creation, and game development. I used AI to help build internal team tools with the goal of lowering software costs, and made it part of how I coordinate hiring and organize studio workflows.

After adopting AI, we increased content output to 100 videos a week. We can now prototype and release small, complete Roblox games in 1.5 weeks.

Level select 11 projects

Stage 02 · Studio and startup leadership

Startup work.

I’ve helped startups build development teams, make their first games, and expand into animation.

Philippines · Feb 2021 – Feb 2025

Vimilu

Operations Lead

A first mobile game in six months

As operations lead, I helped assemble the team and oversaw development of Juan Takbo. When Vimilu expanded into animation, I set up its 2D and 3D production workflows and oversaw original projects including Five Gallon Purpose and Urban Jungle Pals.

Side quests · Production consulting

Jul – Aug 2021 · United States

Mobile game startup

Helped define the production workflow and team responsibilities for a mobile farming simulation game.

May – Nov 2023

Chain Crisis

Helped with early hiring, scoped the development roadmap, and set up onboarding for the cyberpunk RPG team.

Startup spotlight

Lakan Interactive.

As co-founder, interim CEO, and studio director, I grew our remote team to 46 people in eight months, set up agile production, and led studio operations while the team developed Lakan RPG and Toyminator.

Puzzle gameplay

Toyminator

The demo pairs a tile-matching board with battles between toy characters.

Watch on Google Drive ↗

Quest log · 2020 onward

Experience.

Studio leadership, team building, and production work across games, animation, and creative projects.

▶ View résumé
  1. Apr 2024 – Present

    Tinker Studio

    Studio Operations Lead

    • Manage operations across game development, content creation, and client projects.
    • Helped integrate AI into studio workflows and develop internal team tools with the goal of lowering software costs.
    • After adopting AI, Tinker Studio increased content output to 100 videos a week and can now prototype and release small, complete Roblox games in 1.5 weeks.
  2. Feb 2021 – Feb 2025

    Vimilu

    Operations Lead

    • Helped assemble the team and oversaw development of Juan Takbo, the studio’s first mobile game, in six months.
    • Established 2D and 3D production workflows as the studio expanded into animation and original IP, including Five Gallon Purpose and Urban Jungle Pals.
  3. Aug 2020 – Apr 2024

    Tinker Studio

    Game Producer

    • Managed Tinker VR through development and festival submission for Sundance 2021.
    • Introduced agile production, planned sprints across three concurrent VR projects and client work, and streamlined the Dr. Paddles content pipeline.
  4. May – Nov 2023

    Chain Crisis

    Game Production Consultant

    • Supported early hiring, scoped the development roadmap, and established onboarding for a cyberpunk blockchain RPG team.
  5. Mar 2022 – Jan 2023

    Lakan Interactive

    Co-founder, Interim CEO & Studio Director

    • Co-founded the studio and led growth to a remote team of 46 people in eight months.
    • Established agile production and oversaw HR, finance, creative pipelines, and investor pitches while the team developed Lakan RPG and Toyminator.
  6. Dec 2021 – Jan 2023

    Climate Guardians

    Game Producer

    • Helped assemble a remote development team and shape the initial pitch for a climate-themed blockchain game.
    • Developed the production plan and contributed design feedback during preproduction.
  7. Jul – Aug 2021

    U.S. mobile game startup

    Production Consultant

    • Helped define production workflows and team responsibilities for a mobile farming simulation game.
Earlier experience · 2006–2016
  1. 2014–2016 releases

    Independent

    Producer & game designer

    Produced, designed, and developed Defend the Heart. Produced and designed Linkish Social for BulkyPix.

  2. 2013–2014

    Virtual Gaming Worlds

    Producer & game designer

    Managed development of the Token Tales mobile MVP and handled design documentation, level design, playtesting, and balancing.

  3. 2010–2013

    Groundbreaking Games

    Co-founder & lead game designer

    Developed original game concepts, led design and playtesting, and handled studio administration and publisher relationships.

  4. 2008–2010

    Gameloft Philippines

    Producer & game designer

    Led design and production on Playful Minds and adapted games for Nintendo DSi and PSP.

  5. 2006–2008

    Anino Games

    Game designer

    Contributed to original game concepts, worked on PC and console titles, and helped produce sound for games and animation.

Skill tree

Core skills.

  • 01Operations

    Studio operations

    Coordinate teams, resources, and client work across studio projects.

  • 02People

    Team building and hiring

    Build remote teams and set up hiring and onboarding processes.

  • 03Production

    Game production

    Guide development from early planning and prototypes through delivery.

  • 04Process

    Agile production workflows

    Use Agile and Scrumban to plan sprints and coordinate parallel projects.

  • 05Featured

    AI adoption

    Integrate AI into studio operations, internal tools, content creation, and game development.

  • 06Pipelines

    Animation pipelines

    Set up 2D and 3D production workflows for teams developing original projects.

Co-op mode · Contact

Let’s talk.

I manage studios and help startups build their teams from the ground up, from hiring and onboarding to production processes that scale. I also use AI to build internal tools and workflows that help teams ship more with less.